Nessaja, this is not a bug, but it was implemented in a non-intuitive way*, and it was indeed a drastic balance change. Administration has now agreed to apply new aggression as a bonus to attack damage only, without boosts to survivability.
(* — since it was announced that aggression will boost attack, shields and armor, and it is not possible for a unit to present different values of shield or armor to different enemies with varying aggression levels, a boost to shields/armor was done as a decrease of incoming damage, which is essentially the same thing for calculations)
Цитата: Nessaja
Because of your unannounced change, I lost 2 SN.
Could you please provide a log? In private message, if you don't want to publish it.