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Reducing cost of fleet fuel for newer players

Репутация 12
Группа humans Альянс BATTLESTAR 69 19 49 Очков 10 809 085 Сообщений 6
My idea to help new players and keep their interest, I think players up to 1,000,000 points should get a reduced fleet cost maybe something like 75% of the cost to move that unit, but a fading formlua to the total points cap, much lower players will have a better time flying and experiencing the game a little better and as they grow they can understand they need to adapt to better gas handling for example of a player of 100,000 moved a ship that cost 1000 gas it would cost 325 instead due to the fading formlua but if a player of 500,000 moved that ship it would be 625 to move that ship and if a player of 800,000 moved ship would cost 850 per ship
if your worried about people staying under the cap to use the cheap fuel make it only stay active for 6 months after it's activated to that account should only be a tool to help newer players and other players who are in the game already under 1,000,000
28 Марта 2022 01:55:18
28 Марта 2022 01:55:18
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Репутация 27
Группа toss Альянс OnlyOneTeam4Rever 42 103 312 Очков 3 349 250 Сообщений 373
Wow...I'm under 1 million stat points ... 888.127 stat Points ... -75 % = that would mean 4 me theoretically, I could fly and kill 4 times more...... In the last 12 months I've sunk about 7 million gross fleet points.....
4 times more and I would be among the elite - the top 10 in raiding business (see competition player of the year => https://xcraft.net/overview/king/ )

I think the idea is brilliant and as a noob I agree with this idea immediately.... ^^
28 Марта 2022 23:02:49
28 Марта 2022 23:02:49
Репутация 12
Группа humans Альянс BATTLESTAR 69 19 49 Очков 10 809 085 Сообщений 6
I'm glad your interested Kim but unfortunately you wouldn't have a 75% fleet reduction as explained you would be falling under the fading formlua at best you would be getting 90 gas reduction from a ship that costs 1000 so making it cost 910 per ship but I udnersand if that frightened you, seeing a level 100,000 who probably has about 20,000 in fleet points moving 4-5 Death Stars for 325 per ship instead of 1000 would absolutely dominate the game in no time. also no one set the 75% in stone it is an idea
the only person who would be getting 75% cost redection would be someone with 0 points and at every 100,000 points you lose 10% to the 75% once you hit 1 million you no longer have a reduction and if your so worried about them flying up the battle points make a level 75 battle experience restriction once they go over it all gas saving goes bye bye regardless of there points gotta think outside the box
30 Марта 2022 21:11:06
30 Марта 2022 21:11:06
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Репутация 27
Группа toss Альянс OnlyOneTeam4Rever 42 103 312 Очков 3 349 250 Сообщений 373
Цитата: Z1992Z
seeing a level 100,000 who probably has about 20,000 in fleet points moving 4-5 Death Stars for 325 per ship instead of 1000 would absolutely dominate the game in no time.
destroying such a fleet is not a problem for players of the same size as long as they prepare properly.... 20K fleet 4-5 Death Stars is not much.... this is not a big fleet for a player of 100K total size in statistical terms... and those Death Stars wouldn't have a chance to escape due to their high warm up time.....
the largest flagship cluster i killed in one fight was 3 supernovas + 3 sw + 8 death stars + escort and defense weighing 50k... and i fly light ships - fast flying ships... while reduced fuel is helpful, but to be honest finding fuel on targets in the galaxy is still not a problem either... My battle fleet has never landed on any of my planets - it's self-sufficient... to be honest it is The only reason why I'm not in the top 10 is the lack of free time...... There are enough victims, as are gas stations.....

Rest assured that the XCraft leadership is not interested in making the game easier when the possibilities for small players are still quite high, as long as you choose the right strategy..... I have never escaped a victim - I even catch amateur robbers without any problems..... The problem is your short-sightedness, which is why you want relief...

in fact the XCraft leadership is interested in players spending money and in fact robbers that are over 1 million static points have it much harder because some gas stations along the way end up under beginer-protection...... and soon larger fighters are also gas buyers who turn their money into rubble from the victims.....
Of course I'm there for a simplification of the game = more fleet than food for me - less search effort...... it doesn't matter to me what is improved in the game for the benefit of the players... we've had enough deterioration and cost increases in the past....

I hope that I have formulated everything halfway correctly.... I am not English.....
30 Марта 2022 23:59:04
30 Марта 2022 23:59:04
Репутация 12
Группа humans Альянс BATTLESTAR 69 19 49 Очков 10 809 085 Сообщений 6
Thank you for your input, Death Star was just an example, I do not want to gain anything from this I am over the cap, my main idea is to hold newer players interest, more people playing makes the game better, having a small bonus starting out helps their development, it isn't something that they can have forever, numbers can be changed to better suit the player base, players at low points get a 2x bonus to resources for a cheap cheap price until they go over the cap 25,000 I think? maybe cheap fuel cost can be put into that, and raise it to 50,000 points. the idea is just to add a small assist to new players that doesn't change the game dramatically doesn't have to go up to 1,000,000 points that was just a number I went with, and to put the idea out there
31 Марта 2022 01:28:52
31 Марта 2022 01:28:52
6
Репутация 27
Группа toss Альянс OnlyOneTeam4Rever 42 103 312 Очков 3 349 250 Сообщений 373
I would be fine with more players - then there would be more food for me...their fleets they buy or build....
but you have to understand that what you wish for will not come true.... the reason is quite simple - the XCraft-leader does not live from the number of regular players, moreover, they take up space on the server... In fact, XCraft's revenue is based on registrations - who buy something quickly and leave the game after a few days or weeks...... and that is achieved purely through marketing and not through improvements for the players..... it was always downgrading... even if a player suggested an improvement, it was changed to make it a downgrade..... and everyone begs for improvements - but they don't come..... the deterioration should make room on the server for the next few thousand more registrations......
31 Марта 2022 04:18:44
31 Марта 2022 04:18:44

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